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Temtem – Character Customization

A selection of the many cosmetics I developed for Temtem’s real-time character customization system, including modular clothing and accessory pieces. I assembled them through different in-game combinations and dye variations to give each character more personality and visual appeal.

Responsibilities: 3D modeling, UV mapping, placeholder texturing, rigging and skinning (selected assets), and in-engine integration in Unity.

Credit: Crema’s 2D Art team for feedback, designs, and final textures.

https://www.artstation.com/fedubeat
https://www.artstation.com/guillercraist
https://www.artstation.com/lucia_gartist